E-sports is an industry that is developing out of traditional sport branches and it is increasing its mass and economical volume day by day. Even though it has entered our lives recently, its popularity has increased in a linear way. Such that, tournaments organized in small businesses - such as Internet cafes- with limited mass and limited financial means in early 2000's, have become an industry that reaches millions of people and has a significant amount of economic activity. According to the market researchers, e-sports has become a dynamic sector that reaches half a billion people and has a volume about 1.5 billion dollars. In the light of all these factors, it can be concluded that e-sports has already formed its own culture. As we mentioned in the first sentence, it would not be too ambitious to say that e-sports is separated from the sports branches that I call traditional and started to form its own tradition.
Due to the features we (GlobalB family) explained above, it is clear that e-sports is related to many branches of law. As a matter of fact, legal arrangements are made for e-sports sector im some countries recently (For instance, Law No: 2016-1322, which entered into force in 2016 in France). In our country, there are no laws directly regulating the issue of e-sports, but studies for e-sports law continue at full speed. Based on this, an e-sports federation called TEFSED was established and a bridge between large organizers and teams was created. Apart from this, in the IT Law Symposium organized by Istanbul Bar Association on March 1, 2019, the title "E-sports and law" was discussed deeply. These developments prove that there is a certain awareness in Turkish law in the field of e-sports law and that legal studies will be carried out in the future. As the GlobalB family, we aim to provide a distinguished legal service to the actors of this giant industry.
Prevention of conflicts that may arise in terms of sponsorship with brand creation and marketing of advertising and promotion areas.
Arrangement of service / broadcast agreements to be established between publishers and organization companies and professional e-sports players, e-sports publishers, and teams.
Rıght of publıcıty
Protection of the rights of professional e-sports players within the scope of rights of publicity.
Resolving copyright law problems that will arise due to the publication in which a part of it is inherent.
Protection of rights against administrative sanctions, doping, and other penalties that e-sports players and teams my face within the framework of criminal law.
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